Retrograde Redux?


Bad news all, I am starting again on my Retrograde Online game.

I realise I said I was bored with the whole thing and put it in the bin last year, but now I am trying to re-brand as a full-stack developer, it will be a good vessel for me to learn the many things I lack.

I will be doing things a little differently this time, and trying not to make the same mistakes again.

A quick list of the changes:

  • Using Vertical Slice Architecture instead of Onion/Clean Architecture (VSA, so hot right now)
  • Using Postgres rather than SQL Server (I do not like spending money)
  • Using TailwindCss over Bootstrap (Tailwind’s approach is how I was implementing CSS anyway)
  • Using MongoDB to store city state (Makes more sense and I have never used NoSQL before)
  • Calling the game “Zero Point Empires” (Because it sounds cool and spacey, and also a pun as there is no point)

I will make some more updates as I move forwards with this project.

That’s all for now.

« Back to Posts | « Back to Dev Blog

26th April 2025

Serigan's Blog